venerdì 4 agosto 2017

Zorndorf battle – July, 22 2017

With a great delay, I’m writing a kind of battle report for the match we fought some Saturdays ago. The idea was to recreate the battle of Zorndorf using Might & Reason rule systems. I have to be honest … it was the first time a I played with this rulebook but the system of game works well as in all games written by Sam Mustafa.

The battle of Zorndorf was fought on August 25, 1758 during the Seven Year’s war between the Russians, commanded by Count William Fermor, and the Prussian army under the rule of King Frederick the Great. Unfortunately the battle was inconclusive and was fought in a land with more linear obstacles (ie marshes, woods and so on)

The historical researches and the preparation of the battle is totally thanks to Ezio
Below the map with the orginal deployment …


… and the initial deployment in the match. Please notes the fire in the village in the bottom of the photo … Ezio was so accurate to recreate the battle that he decided to put the fire into the village because, before the struggle, some light Russian cavalry regiments got to burn the village at the back of Prussian army.


 All miniatures are 15mm and they are mainly painted by Alberto M. (another club member). On the table there were around 51 units plus the commanders.

I had the control of Prussian troops. For me it was the first match using M&R rules so my initial attack was not so coordinated. I attacked on the center and I used my two wings of cavalry as screen. The Russians were under the commander of Ezio and Flavio
My first fire



After the cannons' fire my troops advance …



… brave men


My cavalry regiments on the left try to reach Russian light cavalry but the terrain is covered by marshes and it is not a great idea to do it. In real battle these regiments will be redeployed on the center after some hours


On the right my cavalry tries some skirmish attacks against the Russians.


I continues my attack on the center …




On the right my remaining infantry units are steady. In the real history they attacked the  Russian Observation Corps  after the main attack in the center was repelled.


On the center the struggle continues and the Russians decided to use their cavalry to repelled my troops.



This action was particular strange because we found in an Osprey publishing book the same imagine


On the right it is a cavalry match



Considering that on the center I started to have some troubles, I decided to redeploy the cavalry regiments on the left …



… while I’m recreating the line


On the right my cavalry is destroyed by the Russians so I start to move infantry against Russian Observation Corps with a little screen of two cavalry regiment of my reserve



The real battle continues on the center but my cavalry does not create holes



The final position of the two armies …



… a draw as in the real battle

Below a schematic explanation of the real battle mouvements


I know that it is a very long post but I cannot publish some further detail of the battle
Russian infantry


Prussian cavalry


A detail of Russian cannons that are firing


King Frederick the Great


Russian cavalry against Prussian infantry



sabato 22 luglio 2017

Project Z – July 15, 2017

Fight to survive in the abandoned streets of a post-apocalyptic world infested by unnatural creatures hungry for your flesh. Scavenge for scarce supplies whilst battling against the dead and the living alike; there are no laws, there are no rules, only the fight … this is the initial sentence that Warlord's authors use to introduce this skirmish game.

Last Saturday Maurizio (a member of La Piccola Armata) prepared a scenario inspired to this game and, in general, to tv series as “The walking dead” and “Z Nation”



All miniatures on the table are painted by Maurizio



Building are prepared and painted by Maurizio (the great part of them) and by Flavio.  The scenario arranged was large and very realistic so it is very difficult to render it with some pictures. Below some imagines of the comic book store with the billboard of Saul Goodman on the roof


Other details of the comic book store from the sidewalk and …


… from the inner. The level of details is so high that Maurizio put mini-comics on the shelters and on the table as in a real shop


Other details of street fights



And finally some bikers … the characters that cannot be lacking in a post apocalyptic game



lunedì 17 luglio 2017

WWII German railway gun

During WW2 some German generals were remembered for their innovative strategies but German Army maintained also some traditions that are typically of previous conflicts. One of this "traditions" are the so called "railway guns".

Generally they were a large artillery piece, often surplus naval artillery, mounted on, transported by, and fired from a specially designed railway wagon. Many countries have built railway guns, but the best known are the large Krupp-built pieces used by Germany in WWII and WWI.

The largest artillery piece of this type deployed by Germany in WW2 was 80 cm  Schwerer Gustav. Below an original image with Nazi gerarchs.



Maurizio, one of my club mate, decided to convert a 1/72 self-propelled siege mortar in a railway gun. Below another original photo



The effect to merge a railway locomotive and a siege mortar can be this




I took some pictures in a Italian scenario prepared by Ezio and Flavio. The idea is a short break for a military convoy that has to be refuelled



Unfortunately for railway gun the rise of the plane effectively ended their usefulness. Similar to battleships, they were massive, expensive, and, in the correct conditions, easily destroyed from the air